Mobvista - Traffic Takes It All
Table of Contents
Active User Rate
Return on Investment
Mobvista was founded in Guangzhou, China, in 2013, and listed on the Main Board of the Stock Exchange of Hong Kong (01860.HK) since December 2018. It has over 700 employees with offices in 16 cities across the world. Now, its primary service - Nativex, is a performance-focused agency that provides a gateway to a full spectrum of digital channels. Their core advertising proposition is to give maximum access to strategy-revolutionising insight and ROI.
- In 2017, Mobvista became an exclusive ad reseller for games on Snapchat in China.
Move Forward on My Mobile Game Journey
In 2015, I joined Mobvista as a mobile game marketing specialist. In January of the same year, my former employer - NetEase led a US $12 million A round financing.
At that time, we focused on programmatic advertising technology and game publishing, providing mobile advertising and mobile analytics services to the app developers globally. I was assigned to the mobile game department, managing affiliate networks, Facebook advertising and payment channel optimisation in primary south-east Asia countries.
I was honoured to have the opportunity to explore the player shopping behaviour while doing paid social campaign and event operation. This experience helps me to gain a holistic view of marketing localisation.
I was in charge of three mobile games :
- Dragon Blade
- Anime Arena
- Fantasy Chronicle
In three different marketing channels:
- Paid social campaign
- Event coordination
- Payment Channels
The Power of Pay Per Click (PPC)
Facebook was the primary channel for conversion, especially for application download. With the rapid development of mobile technology, South-east Asia countries like Singapore, Malaysia, Philippine, Indonesia and Thailand showed a significant increasing trend in mobile phone procession. With that in mind, the mobile game became very popular while showing low CPM in advertising platform.
As a Facebook marketing specialist, I need to come up with engaging designs and innovative creatives. With some data analytics, it was proven that three significant creatives perform the best in clicks and download.
- female character
- incentive creatives
These three types of creatives always reflect a lower Cost per mille(CPM). As such, it delivered a tempting desire to the customers who saw the ads. The quality of download results in a high retention rate.
<Dragon Blade> achieved many good outcomes: the CPI was 3 USD，there were about 4000-5000 installs per day, daily revenue was approximately 20,000 USD, the pay rate was around 4%, ARPU 30-40 USD and the 1-Day Retention was around 40%.
With the following two analysis:
- In-depth statistics analysis for potential improvement in every creative reaction. And utilise cross-department communication coordination to understand the individual taste in each advertising platform.
- Retrieve advertisement data metrics for better optimisation, including contents and creatives.
I was able to achieve 1.3%-1.8% click-through rate(CTR), average return on investment(ROI) rate on 13% with 28% of 3 days retention rate (RR).
Tinkering With More Innovative Ways To Gain Clicks
Besides the paid social campaign, media buying and offline events were two other vital channels for engaging impulsive-purchase and brand attachment. With that in mind, I reached out other game publishers (Reseller) in SEA who were also looking for great products and then granted the publishing right with a particular revenue-share agreement.
The reseller will utilise their resources, community, and human resources to promote the product. As such, I was able to gain extra revenue without sacrificing internal resources.
What's more, due to the undeveloped mobile technology, the mobile game user in SEA are highly engaged with local payment methods. With that mind, mapping local payment channels and take the ownership in channel resource will help me to engage more in-app purchase. Overall, I was able to achieve $A30,000 sponsored online media resources with five offline event establishments (over 200 attendees scale). I managed to find five partnership projects and lobby sponsorship to receive over
$A15,000 for marketing use each quarter. I finished integrating global payment channels (Credit card, MOL, DCB) to over 150 channels and achieved 13% operational margin growth per month.
Event Coordination and User Engagement
Coordinate an event requires excellent organisational skills with the ability to multi-tasking. But what about coordinating a 97-attendees-scale event with only US $300 budget by yourself? Like the partnership and sponsorship mentioned above, I was able to hit the planning and execution of three fans meetings in Singapore, Bangkok and Jakarta from scratch. In the meantime, the opportunity of attending game conferences in different countries helps me in business development for potential partnership and promotion.
A journey always has an end. I left Mobvista for another career opportunity (ESSA.CN). Mobvista will forever hold a special place in my heart, and I can honestly say it's a unique company that I LOVED working for (no disrespect to others of course). I was extremely passionate about what I did and whom I was doing it with. But two years of long nights and weekends take its toll so now it's time to move on.
To read my insights on top payment channels in south-east asia: